Ra-Theris

Chapter 14
Chasing the Suspicious

TBA

View
Chapter 13
Concluding the Temple of Akshar, Returning to Hotep, Elemental Bomb

It was a bright cold day in Endathyr, and the sundial’s shadow pointed at thirteen…

View
Chapter 12
Dwarves, Akshar and the Death of Detrien

You won’t sleep when you’re dead either. Welcome to Ra-Theris…

View
Chapter 11
Time Anomalies, Into Hura, Discovering the Cult

TBA

View
Chapter 10
The Secret Tunnel Rivers; Traveling to the Skymine, Hura

The group returned from the mountains in the evening. The guards at the gates of Demas informed them that someone had been waiting for them in one of the city’s beer houses. Arriving at the beer house, the group found a grey skinned man, in a smoky black cloak who called himself Psammenitus, an ally of Upius and member of the Oracles of Dawn. Psammenitus discusses information about a quest that Upius had for the group: to visit a location he had found that appeared to be a base for the cultists that were attacking the group. He also informed the group that Upius had been working on investigations involving ancient bloodlines and the transference of power through them. Psammenitus suspected further trouble with the cult was brewing…

Psammenitus did not seem pleased that the group had something to do with Upius’s demise in the deep ocean. Regardless, he ensured Halis that he had taken care of the second hag that attacked the group. He also informed Halis that there were probably more hags (a circle).

Psammenitus left them a map of Upius’s and some information about the location of the cult. A sealed skymine named Hura, 8,000 feet up in the south east Evereach mountains was where the cultists had been heading. Psammenitus had learned that there was a temple somewhere inside the skymine that was supposedly older than the world of Superna itself. He asked the group to investigate and then return to him to meet in Hotep after they figured out what was going on.

After a night’s rest, the group set out on the pathway to the mountain. To avoid attention, the group took a more discrete rout suggested by Psammenitus, through the mountain tunnels that lead through various caverns and water ways. The gnome boat master, Fildor supplied the group with a boat and directions to safely traverse the waterways.

Travels through the tunnels took a couple of days. Eventually the group encounter a tribe of slimy Kuo-toa riding on the backs of giant frogs. After a brief combat broke out, where one of the giant frogs ALMOST ate one of the Kuo-toas… the group moves on. Further travels were eventually blocked when the group encountered Myconids (the spore-mushroom people) guarding the path and demanding fealty for passage!

The bothered adventurers decided to try and talk to the Myconids living in the caverns nearby, in an attempt to negotiate admittance through the passage they needed to travel. The party was invited into the great cavernous domain of the Myconids, and brought to their leader, the Great Sovereign (a really big humanoid mushroom man).The Great Sovereign informed the group that in order to pass through the river-way they had intended to go, that they must be accepted by the great spirits their society worshiped. With that, the Myconids unleashed a hallucinatory spore cloud upon the adventurers that had them all seeing strange visions.

The Myconids accepted the group into their society. Sarish then told the Great Sovereign about the base the group was building, and the Great Sovereign decided to propose a massive march to the location where all of the Myconids could live with the adventurers (away from the troublesome Kuo-toa), since the adventurers were part of their society now! A great march began that shook the stones of the cavern! Teren, who was the least affected by the spore hallucinations, managed to stop the Myconids from marching towards the group’s base. Instead, Teren convinced the Myconids to travel further north, where Teren knew they would encounter the Bug Bears that the group had forced out of the valley near their base.

The Great Sovereign, now convinced that Sarish had been fooling him about the location of their base, decided to punish her by sending a small Myconid societal justiciary to confirm that Sarish would follow all Myconid rules and no longer lie… the small Myconid was promptly beheaded and thrown off the boat into the river, after the group sobered up the following day.

The adventures through the underground tunnels came to an end when the group found an exit leading to a trail in the southern foothills of the Evereach mountain range. The party traversed the mountain trail, and scaled mountain walls until they arrived at their destination. At the peaks of the crags the adventurers had climbed up to (8,000 feet up that is!), one stood out… their destination: the only mountain peak in the range that was surrounded by large cumulonimbus clouds, originating from a dark cave mouth – the entrance to Hura…

View
Chapter 9
Wyvern's and Sabertooth Tigers and Bugbears, Oh My!

A lovely and mildly skin scorching day begins again in the empire of Ra-Theris, where we find our heroes on the frontiers of civilization, in the secret, mountain-cradled city of Demas…

The party regrouped in Demas at home and set out on the mountain trails, once again, to return to the hidden valley of the waterfall in the Evereach Mountains (to secure a safe and secret location to build their base). After arriving in the initial part of the valley (where a great lake resides) and exploring it, the group found the waterfall. Behind the waterfall was a hidden path that led to the secluded valley they had sought. Unfortunately, a Wyvern had taken up residence upon a lone craggy peak within the hidden valley. After Ophiddiusss scaled the walls of this peak to investigate the situation, the Wyvern spotted him and attacked. The group fought together and slayed the Wyvern. Three baby Wyverns remained that the group decided to keep and train (after the babies just saw their mother slayed by the party… No bad feels though. Just a Down-Time activity now. Make sure to ONLY pay attention to game mechanics!).

When the hidden valley ranch was secured, the group returned to the former valley (where the lake is). After exploring the great lake valley further, the party found a cave that had been taken over by some Bugbears that rode giant goats (ye old biker gang). The party waltzed into the cave-home of these unsuspecting Bugbears, and began murdering them and looting all of their goods (and right when they were in the middle of their daily Bugbear chores), like valiant heroes do! Eventually the Bugbear warlord, and leader of their tribe put a halt to the battles and offered to resolve matters honorably (just like all Chaotic Evil creatures normally do), by having one of the party’s warriors challenge him to one on one combat, with the winner claiming rule of the caves. Sarish accepted the challenge, with Halis transforming into her bear mount to fight against the Bugbear leader’s Saber Tooth Tiger mount. Sarish and Halis easily took down the Bugbear leader and his Saber-toothy friend, and the rest of the Bugbear tribe was forced to leave the valley, happily so, without any bad feels or grudges whatsoever. Nooo grudges. All good…. Yep… totes cool!

The party continued exploring the lake valley and discovered two caves in the south that showed signs of a creature (appearing to be an Ettin by the tracks and scraps of bones left behind). It appeared that the creature had abandoned the cave. The party also encountered a mysterious apparition in the lake, that resembled the description of a Halfling (one of the lost races of Ra-Theris). The Halfling beckoned the adventurers to swim beneath the surface of the lake, with the wave of it hand. Sarish followed the Halfling into the water, nearly drowning. Eventually the group was able to follow the Halfling further beneath the surface of the lake, to a deep location within, where the Halfling pointed towards a magical treasure.

The intrepid adventurers left and returned to the city of Demas, where they rested, exchanged magic items in the market place (with Dragonborn Bros. Inc) and secured means for their base construction to begin in hidden valley ranch. Teren recruited a group of wandering Rangers to act as guardians for the servants and builders during construction, and Strahd the Half Ogre agreed to watch over this operation as their trusted ally (who they gave a sending stone to, for magical voice chat and texts).

Note: Teren, using a magical scroll the group found, was able to identify that Ophidiusss’ magical ring was a ring of wishes (3).

FIN

View
Chapter 8
Stone Cold Stunner

While the rest of the group recovered, Teren, Detrian, Slash, Gramrig and Ophidiusss left town to explore the location where they wanted to build their base. Their travels led them to a circular mountain range in the Evereach, where the alleged waterfall was. The party encountered a group of sun bathing basilisks that attacked them, and one of them turned Slash to stone! The group eventually was still able to kill the basilisks, but after the rough combat Ophidiusss got sick (apparently still not better from the poison inflicted by the hags) and the group returned to Demas. Slash was restored by Morenth, the golden skinned elf of Lateef’s court.
Slash, Teren, Detrian and Gramrig went to a beer house. Slash fought against a local thug in a stick fight atop a beam that hovered above a flaming fire pit and won! After a night of carousing, the group came up on some money gambling and Slash found a girlfriend.

View
Chapter 7
Spring Festival, Blinded Cyclops, Return of the Hags!

The spring solstice festival was well underway, Sarish took part in some of the games while Teren and Halis searched through a restricted library for a location to build a fort (finding a hidden valley beyond a water fall). Ophidiusss got drunk and spent time with a harlot who he insulted. The harlot stole his magical Kopesh while he slept. With the help of Lateef’s assistant he hunted down the item to the bazaar, where a merchant responsible for fencing the item for the harlot was found. A chase ensued but the merchant got away. He had sold the item to someone who happened to be an ally of the group. After studying, Teren and Halis left the library. Halis was eventually arrested on the city streets for having teleported into the town and not reporting to Lateef (which he was unaware that he needed to do). He was thrown in the town jail where he met a white scaled lizardman. He was eventually let free but Halis and Gramrig (who had also teleported in the same way), along with the rest of the group were tasked with hunting down a Cyclopse and killing it to gain Halis and Gramrigs “citizenship” to Demas and apease Lateef for offending him by bringing in people unannounced. They were accompanied by a Ranger named Slash. The group found the cyclopse lair in the mountains and fought with it, succeeding in killing it. The group returned to Demas with debts paid.
Later in the evening when the group had gone to sleep, Teren, Slash, Dietrian and Gramrig were drinking in a local beer house when they overheared someone leaving using the Hags name Glagrot. They pursued the two individuals who claimed they had a business deal with two merchants that went by the same names as the hags. After this the two men left. The group approached Lateef to warn him of the hags. Lateef’s men found the two men who were apparently dealing with the hags unaware, and invited them to his mansion with the group. The men turned out to be the hags themselves and a fight broke out. One was killed but another got away. The one that escaped found the group’s home and poisoned all of the people sleeping (Sarish, Ophidiusss and Halis). Teren got help from the Dragonborn shop owners to get an antidote to save the poisoned group member’s life and it worked, but it left the ones who were poisoned sick for a couple of days. The consensus was that, through a blood ritual divination, that the hags had tracked Halis and found the group in Demas (since the hags had his blood). The speed of their arrival is still not understood…

Other notes:
-Ophidiusss has a magical ring given to him, but no one wants to tell him what it does.
-Teren hired builders for the fort, but the area is infested with monsters that must be dealt with before construction can begin!

View
Chapter 6
Finding Friends, Losing Upius

-Ophidiusss has a strange dream that he is in the lower kingdom of the elves, but that it is in ruins. He hears a strange voice calling for help and awakens to the site of his bedroom, complete with hieroglyphs on the wall that remind him not to drink… which he attacks with his Kopesh!
-The sun rises in Demas, and the group receives an urgent message (in the form of a messenger scroll), from their friendly dragonborn magical item dealers, to visit their tent immediately! The group (including Upius) head to their tent and arrive to see a strange blonde half-elf (Detrian). They then learn from the dragonborn bros that Teren conjured a warrior follower from somewhere called Akraetus, gained 50,000 gp in gems and then got zapped into an extra-dimesional prison, all after pulling form something called a Deck of Many Things, at The Hidden Tome Apothecary and Magic Items Shop (owned by a man named Kahsubahl Killoran, a supercilious competitor of the dragonborn brothers!).
-Having absolutely no way to figure out where the Deck of Many Things had imprisoned Teren, Upius told the group that he must consult the highest ranking member of the Oracles of Dawn, the Eon Lord … in the city of Denedera, hundreds of miles to the North (1,400 miles by my map, to be exact)! Using a Teleportation scroll that Upius had on hand, he teleported the group to the outskirts of the city of Dendera.
-Dendera, an elven city surrounded by jungle, on the banks of a massive lagoon and just south of the Malachite Sea. After teleporting in, the city guards approach the group, but Upius assures them they are not trouble. Upius informed the group that he must approach the Eon Lord alone and shepherds the group into the city to explore for the day while he is gone. Ophidiusss begins to hear a voice in his mind calling for help soon after they arrive in Dendera, the voice is the same as his dream!
-At the advice of Upius, the party goes to the Golden Goose Beer & Wine House: a tavern built into the upper reaches of a high sycamore tree on the lagoon side, and owned by a Satyr named Sky Shadowcrystal. The group drinks and eats free of charge. Sarish begins chatting with tavern-goers and convinces a dwarven warrior (Gramrig) from Duldrom to travel with them in their adventures. Detrian becomes impatient because he wants to move along with the quest to rescue his long lost and VERY distant relative, Teren! Ophidiusss gets drunk and then passes out, having a strange vision. The vision links him to the person whose voice he heard who had been calling for help! The person is trapped in a jungle cave by two hag sisters (Glasha and Morn), who worship the Sin-Shar Moon!
-Ophidiusss convinces the group to quest with him into the jungle to rescue this mysterious individual. The group adventures into dense jungle terrain, has several encounters with Vine Blights and finally finds the lair of the hag sisters where they rescue the person Ophidiusss was looking for… a mysterious druid named Haldis!
-The party flees the jungle as they are chased away by the hag’s Vine Blight servants, barely escaping.
-They safely return to the Golden Goose, drink, talk, pass out and wake up the next day. Upius returns fatigued, but with news about Teren’s whereabouts… Teren’s extra-dimensional prison is 15,000 feet below the surface of the Malachite Sea. Upius meets Haldis and Gramrig who decide to accompany them further on the quest ahead!
- The group sets out on the next part of their quest, where they must speak with an ancient green gem dragon named Sesostris, who protects magical items for the empire, and has the only magical equipment that will help the group to succeed. Eventually arriving in the dragon’s layer, they speak with the massive dragon and eventually convince him to lend the group some magical items (playing on the dragon’s sadness at the loss of his great friend, the former Pharaoh Amon-Re, when talking about how Detrian is looking for Teren).
-The party takes control of several Apparatuses of Kwalish, and descends further into caverns that branch out from Sesostris’s layer, eventually linking up with a water tunnel that deposits them into the Malachite Sea.
-The intrepid adventurers travel the sea, encounter Medjay warriors of the Veiled Star riding Sphinxes, and find a friendly seahorse. Upius leads the group to an underwater city (that is not known to exist by many people) called, Aquarendi! The group talks with an Aquatic Elf Ranger named Dathan in the city, who helps them out by allowing them to ride inside large bubble-shaped, jellyfish he calls Trobs! The trobs are controlled by water whistles Dathan gives the party. Each trob encases an individual party member inside their bubbly body so that their protective jelly skins protect them where normal creatures would be crushed by the pressure of the deep as they descend…
-After traveling deeper and deeper into the ocean, the group looses sight of all light. They travel for a full day, eventually coming upon a bioluminescent field of debris, pushed along by a warm water current. Many strange creatures are spotted… but the group avoids unwanted attention.
-Eventually they come to the deepest caverns of the floors of the sea, where an orange light can be seen below, illuminating the deep ocean. Upius warns the group of the Aboleth who lurks here, and says that he must try to get Teren alone. He finds Teren trapped in his prison and releases him, but not before garnering attention from the Aboleth! Teren is able to escape, but Upius disappears as he is distracting the Aboleth.
-The group makes it back to Aquarendi, sans Upius. They return the Trobs to Dathan and then return back to Sesostris’ layer. On their way back they encounter a huge dragon turtle named Brengar, who converses with Teren. Bringer promises to search for Upius though he cannot traverse to the depths that he was lost.
-Upon returning to Sesotris’s layer, he talks with them about what happened. After they return his items, he grants the group several magical items and teleports them all safely back to Demas where the adventure concludes!

View
Chapter 5
Lizardman Lair, Demas, What's a "Deck of Many Things?"

-The group woke up in the Black Candle Inn, in the hidden city of Demas. The PCs learn that that Baaz snapped and went crazy in the middle of town, killing a man in a fair fight. He then apparently stole the man’s chariot and left town in a crazed urgent frenzy, disappearing from the group.
-They traveled back into the western caves to finish off their assigned quest to thwart the threat of the lizard folk tribe, who worshipped the bones of an old dragon.
-When the party arrived near the lair, they spotted lizard men hiding in the tunnels just off the banks of the inner mountain river. The party tricked the lizard men into rushing out into an ambush that the party had set up for them, and the group easily slaughtered all of the lizard men at the entrance.
-Traveling deeper into the tunnels, the group explored the lair of the tribe and eventually found the throne room of their king (who was sitting on his throne in front of glowing dragon bones embedded in the wall). The party surprised the king and his scaly courtiers and plunged into a grueling battle inside the throne room. The battle ended with a magically enlarged Sarish decapitating the the lizard man king and drinking his blood like a mad man, intimidating lizard men reinforcements to surrender!
-After taking the lizard men reinforcements as prisoners and plundering the lair’s treasure horde, the group returned to Demas to confirm that they had completed their quest for the town master Lateef. After negotiating with the rigid town master, Lateef gave the party a house for a cheap price in the town in exchange for a lair map of the lizard men tribe. (Unresolved situation: what did Lateef do with the lizard men eggs/unborn children? Also, what will happen with the dragon bones?)
-The party settled into their new digs and in the middle of the night, their old friend Upius appeared. He brought news about the assassins that have been hunting the group and how it seemed to be due to the fact that each group member is connected to an ancient blood line of tribes that somehow predates the world itself. He also informed the group that he has a map to secret quarters where some of the assassins (called Tarkun’s Covenant) reside. (New quest: travel through the mountain tunnels to the western side of the Monolith mountain range to find the entrance of a home base for Tarkun’s Covenant and one of their masters they call the ‘Servant’. Upius will attend to this quest with the group.)
-Other things that happened during the game: the party explored the town, and set up their domicile; spent some time gambling at the Jackal’s Tail; Sarish battled a Shimmersword warrior who was talking tough and whooped his ASS!!!!; met some new NPCs including: Meric the Shimmersword warrior, Fildor the gnome boat builder, Varo the copper-skinned speedy elf, Tim Gunn the interior decorator and artist-scribe and lastly … Kasubahl Killoran the wizard shop owner of ‘The Hidden Tome’ Apothecary and Magic Shop.
-At the end of the game, when Teren was alone and exploring the town, he checked out The Hidden Tome Apothecary & Magic Shop. After searching through the various trinkets, whatnots and magical items, the store owner, Kasubahl Killoran revealed to Teren that he was in possession of a very special item that the folks of an arcane bent termed a, “Deck of Many Things”! FEELING BRAVE … Teren decided to pay 600 gp to the owner for a chance to pull 3 cards from the deck. The first card conjured the 4th level Eldritch Knight, Detrian who instantly became Teren’s friend and companion! The second card conjured gems worth a miraculous 50,000 gp! But the third and final card pulled was a jinxed and luckless residual to balance the good fortune Teren achieved… and alas, Teren blinked out of existence leaving all his items behind, and was thereafter imprisoned in an extra-dimensional space where he remains now in a stasis, perhaps dreaming of better days!

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.