Chapter 1
The Beginning

“Begin…” Indigo Montoya, The Princess Bride

Player Characters:
Ophidiusss (Manny) – Sisslureelian, War Cerlic (Heritic)
Teren (Mike) – Half Elf, Sorcerer (Order: Scions of Arian)
Baaz (Rob) – Human, Rogue (Tribe: The Hasheen)
Sariash (Matt) – Human, Fighter (Ex-militia)

Chosen background: Mutual Mark – you are all being targeted for assassination but do not know why. This is why your group originally met.

-The game started in the capital city of the White Falcon Nome, Hotep, in the Drifter’s Quarter.

-The story began as the group gathered at the Snake & the Hippo tavern-barge to meet a benefactor hiring them for a quest to seek an artifact, that Baaz (Rob) had arranged.

-The old benefactor, Upius, appeared and hired the group to seek out a ruined temple where they were to retrieve a 600 year old artifact for 50gp/person. Upius mysteriously knew all of the group member’s names before ever being introduced.

-Teren (Mike) eyed a tattoo on Upius’ wrist that identified him as a member of a secret sect of scholars that protect ancient historical records (including info about the formation of the world and other well protected power). Teren confronted Upius alone, who seemed prepared for the confrontation and said that he might one day consider Teren a prospective scholar. Teren asked Upius about his brother, who stole a powerful artifact from one of the empire’s magical orders. Upius informed Teren that his brother, Tralius, was in league with some rather powerful and nefarious allies. He promised to look into the matter more thoroughly and tell Teren more upon his return from the quest.

-After the meet, several fights broke out in the tavern with the group and other tavern-goers. The final fight (KIA!) ended with the tavern-barge catching fire. During this last fight, two females who were feigning interest in the group’s members, attempted to assassinate them by surprise during the tavern brawl. One of theses assassins was captured and kept alive. The Dwarven tavern owner, Zabus, promised to keep his mouth shut to the authorities about who was responsible for burning down the establishment (Teren) in return for payment to fix the damages.

-Meanwhile… Sariash (Matt), used his ex-militia status to make contacts within the city militia. After some trial and error, Sariash managed to convince one of the captains of the militia, Cullen, to retrieve information about the group’s quest from his commander. Cullen managed to gather info for Sariash about the ruin that the group was headed to: A cleric named Camm, who was sent to the ruin to ward the area with several militia escorts was captured by strange individuals inside the temple. The men wore strange clothes and had symbols and writings on their clothes and gear that had never been seen before. These men were apparently allied with a Tiefling Paladin who is the leader of a strange cult and descendant of people from the cursed, Dead Kingdom. This information was learned from one of the militia members who escaped the ruin, but the commander informed Cullen that the Pharaoh had more pressing concerns throughout the empire to deal with and that no men could be spared to rescue Camm and the other soldiers.

-Ophidiuss escaped the tavern with the knocked-out, female assassin before the city militia arrived. After unsuccessful attempts at interrogating her, he met back up with his companions. All of the group members found an inn to rest at. While Teren and Baaz went to bed, Ophidiuss and Sariash made further attempts to interrogate their female assassin in stables near the inn. Needing a more quiet place to interrogate the assassin, the two left the stables to cross the darkened city streets to a location that Sariash knew would be better for hiding…if only they had arrived!

-The party was split. Teren and Baaz slept soundly. Ophidiusss and Sariash stealthily made their way through the streets… until a racist town guard spotted Ophidiuss with the girl slung over his shoulder. Inquiries and harassment on the guard’s part eventually led him to summon some more guards, and a fight broke out. The guards unfortunately clobbered the intrepid duo, and the two woke up the following day in a city dungeon cell, sans assassin captive (it was suspected she woke up mid-combat with the guards and fled).

-While Teren and Baaz sought the help of a local thieve’s guild to find their companions the next morning, Ophidiusss and Sariash learned they were to be executed as heretics in the town center. The two prisoners attempted escape and failed. Cullen, Sariash’s town guard ally eventually appeared in the dungeon and rescued them by convincing the other guards that he was transporting prisoners to the execution cells near the town center. Ophidiusss and Sariash were led to an escape route where a boat was provided. The boat traveled down an underground waterway that deposited them 9 miles south on the banks of Nystul Lake near a small village called, Suput.

-Teren and Baaz were waiting to meet up with their thieve’s guild contacts, when a strange bald farmer appeared in the tavern and informed them that their allies were safe and that they were on their way back to town. They were also informed that Cullen was now going to be executed as a traitor to the empire.

-Sariash went to the town of Suput, and haggled a camel away from a farmer. She returned to the river banks where Ophisiuss was waiting. The two spotted a trained hawk that flew down to them to deliver the a papyrus scroll. The message on the scroll told them to return to town, where someone would help them get back together with their companions, and also informed them that Cullen was to be executed.

-When Sariash and Ophidiusss arrived back in town (after a day long travel), they were met by Fenuku (a helper of Upius’). The two were given disguises and were led to the Har-Bai-Bar Beer House, where Teren and Baaz were waiting for them. The group was given all gear that they lost or used to pay the theives guild for help. They prepared to help break out Cullen from the executioner’s prison cell.

-Later at night, the group was approached by a black-robed wizards wreathed in magical shadows, who led them through a secret entrance in the town wall to get to the inner city. They made their way to the holding cells near the town center where they rescued Cullen and escaped. Cullen thanked them and began traveling with the group.

-Finally, the group left the city. Upius met the group at the city borders and bid them well. The group stopped in Suput to rest and embarked on their quest the next afternoon, sleep deprived and upset.

- One evening, while the group was resting in the desert, two enraged tribal Berserkers appeared. After Baaz shot an arrow at one of them, they madly charged at the group and attacked. In the end, the Berserkers were defeated by the group, but not before murdering Sariash!

-Sariash’s soul appeared before the judging eyes of the gods and before the goddess Clerfie who held her scales up to Sariash. In the end it was decided that it was not Sariash’s time to pass on to the Night Desert, the land of the dead… and Sariash was brought back to life, at a cost. When Sariash arose from the sands where her companions had buried her, it was by the will of the gods that she must follow her companion, Ophidiusss’ ‘heretic’ god, Kah, for a short time. (aka, take one level in Cleric).

-After an arduous 20 mile travel through the unforgiving desert, the group reached the ruined temple they had been seeking at last. Upon arrival the group spotted two strange men on the steps near the entrance. The men had long, black beards, squarish in shape and wore colorful clothes and strange caps with odd writings and symbols about their gear…

-The companions approached the strangers and the ruin stealthily. After observing several of these strange humans inside, the group attacked them. As a fight broke out the group heard a strange bell sound. The group defeated their strange enemies, allowing one to member (who gave up) to survive and run afraid into the desert. The group was now inside the first room of the ruined temple, where they saw many hieroglyphic texts of the Dead Kingdom, that had be scratched off of the walls.

Chapter 2
Ancient Tomb, Dead Kingdom?

“…axe-age, sword-age, shields are cleft asunder, wind-age, wolf-age, before the world plunges headlong; no man will spare another…” The Seeress’s Prophecy from the Poetic Edda

The group explored the ruined temple of Alacander IV, and found strange foreigners from a land called Illios. The people from Illios were traveling with evil Tieflings that were descendants of the Dead Kingdom, Zherthor (the Tieflings seemed to be leading the foreigners from Illios oddly). Cullen, the former town guard outcast, died during a fight with some of the warriors from Illios. The group was able to rescue captives from Hotep in the temple (a ranger and a company who came to ward the temple), but not before a one of the enemies killed one of the captives. After exploring the chambers of the ruined temple, the group encountered Tieflings and their thug followers from Illios. The tieflings and warriors were digging a hole into the temple of Neb-Anu below. After a grand fight, the party destroyed all of the tie flings and Illios thugs. After a long rest, the group descended into the tomb of Neb-Anu hidden beneath the ruined temple!

After exploring the tomb of Neb-Anu, here is what the group learned:
-The tomb of Neb-Anu was mapped/modeled after the old kingdom and it’s river routes and each hall from the main chamber led to a place that was decorated with hieroglyphs that more or less showed praise to each of the respective kingdoms of that era (including the dead kingdom, Zherthor).
-Pharaoh’s like to put traps and curses in their tombs. Sarish successfully navigated a hall with a trap triggered every 5 feet (minus the very middle of the hallway).
-The group figured out that they needed 4 solid gold idol to open the final tomb chambe.
-The group encountered two memphits (one dust and one smoke), that were each in separate rooms, at the end of a two foot high, 5 foot wide passage crawling with scorpions/snakes. The memphits were apparently the Pharaoh’s old pets and were still under the belief that the kingdom of Zherthor was alive and well… they held an integral key that opened the trap at the end of the trapped hall that Sarish dashed through.

Chapter 3
Curses in the Bowels of the Tomb

Continuing their descent into the burial tomb of the pharaoh Neb-Anu, to retrieve an artifact for their benefactor in Hotep, Upius…. the group explored the rest of the chambers and completed the tomb-crawl. While in the South East chamber of the tomb, which held Neb-Anu’s murderous son Nefer-Anu (who was guarded by some nasty specters), the group found a magical kopesh blade. The blade was pinning a corpse (which turned out to be Nefer Anu’s girlfriend) to a sand stone bed . Everyone tried to pull the blade out but failed, and they then chose to have Sariash (who was being controlled by the DM since the player was absent) try and… she succeeded. Unfortunately the blade needed a command word to be released without prying it out and thereby releasing a curse (which COULD have been obtained from the spirit of Nefer-Anu who was down the hall… but they nefer anu HAH). As a result Sarish was blasted with that magical curse.

Other stuff that happend: Baaz got stuck battling two, bronze, star-metal guardians in a room by himself while the group raced to reopen the chamber he got stuck in, to help him out. He also got blasted with a magical curse in the Pharaoh’s chamber after he picked a red star-metal emblem of a pit fiend off of the wall without the command word to disable the curse….

In the final chamber the group actually saw the spirit of Neb-Anu in all his youth, standing before a gate to another realm (with pitch black sand where stars lay nestled, underneath a shimmering gold sky). The spirit of Neb-Anu seemed to be waiting for someone else (but who?), and when the group’s motley bunch showed up he was confused… and then commanded his servants to attack, disappearing beyond the closing gate thereafter.

The adventure ended after that big boss battle, where the group lit a mummy corpse on fire, shattered skeleton minions and bashed star bronze, metal guardians (oh and they found some treasure too!).

Chapter 4
The Exhausting Desert, The Zerths, The Secret City

Previously in Ra-Theris… the PCs made a darring escape from the tomb of Neb-Anu, when the spirit of Neb-Anu himself made one last attempt at killing the party by destroying the very tomb itself! After the PCs escaped the collapsing tomb, they began to head back to Hotep, but a hawk alerted them of strange activity occuring in an incomplete (abandoned) pyramid that they were about to pass on their way to Hotep. The group camped south of the incomplete pyramid where the hawk appeared again and delivered a message via a magical spell to them from Upius. Upius told the group, in the message, that even more assassins were looking for them in Hotep and told them to meet with their friend Sabacon near the Harem-Hu-ef ruins where he would lead them to the secret town of Demas. After traveling through the unmerciful desert heat (with several episodes of exhaustion), the group arrived days later to find that Sabacon had been captured by Zerths in the nearby ruin. The party entered the ruins and, after speaking ot the Zerths, were imprisoned with Sabacon! A trial by combat between Ophidiuss and another Zerth decided the group’s fate… and the party, along with Sabacon, were set free in the end (WOOHOO!). The Zerths then became their allies. The group spends time questioning the king of the Zerths (an immobile large statue of the former Nomarch appearing in the sitting position). Teen finds out his brother had previously visited the ruin looking for an old artifact/tablet. The group spends some time recovering in the ruin and talking to some of the Zerths.

The group leave the Harem-Huef ruins and head north to the foothills of the Monolith mountain range with Sabacon leading the way. There they find a pass leading through the mountains to the guarded bronze star-metal gates that protect the secret city of Demas. Along the pass through the mountains they encounter people buried in the sand that have been left to suffer due to their disobedience within the city of Demas. After negotiating with the guards to enter Demas, the group is tasked with investigating and taking care of a strange chanting noise in the western tunnels (every person let into Demas owes the town master Lateef a favor to do business, plus they must obey the general town rules: don’t mess with the town guard, Shimmer Sword; Fair fights are okay between two individuals who have a disagreement – even if they end in death; Never mess with the businesses or the guilds). The group explored the town a bit, befriended a half-ogre tavern owner named Strahd (who accompanied them on their quest into the caves) and ended up renting a boat from the gnome, Fildor, to traverse the rivers into the cave areas where chanting was heard. After an encounter with two lizard men and a couple of kuo-toa, the group found out (by way of a charm spell placed upon a captured lizardman) that these strange, white scaled lizard men lived in the tunnels and worship the old bones of a dragon (that they call their deity). After further exploration inside the caves, the group made enough of a ruckus in the caves to get themselves surrounded in a tunnel by 30 lizard men! But the adventurers did not relent. An epic fight occured, whereby a fireball scroll cast by Teren destroyed half of the lizard men who had surrounded them! The other lizard men ran, but the party pursued them and destroyed them too. Afterwards they left the tunnels and returned to Demas to rest…

Chapter 5
Lizardman Lair, Demas, What's a "Deck of Many Things?"

-The group woke up in the Black Candle Inn, in the hidden city of Demas. The PCs learn that that Baaz snapped and went crazy in the middle of town, killing a man in a fair fight. He then apparently stole the man’s chariot and left town in a crazed urgent frenzy, disappearing from the group.
-They traveled back into the western caves to finish off their assigned quest to thwart the threat of the lizard folk tribe, who worshipped the bones of an old dragon.
-When the party arrived near the lair, they spotted lizard men hiding in the tunnels just off the banks of the inner mountain river. The party tricked the lizard men into rushing out into an ambush that the party had set up for them, and the group easily slaughtered all of the lizard men at the entrance.
-Traveling deeper into the tunnels, the group explored the lair of the tribe and eventually found the throne room of their king (who was sitting on his throne in front of glowing dragon bones embedded in the wall). The party surprised the king and his scaly courtiers and plunged into a grueling battle inside the throne room. The battle ended with a magically enlarged Sarish decapitating the the lizard man king and drinking his blood like a mad man, intimidating lizard men reinforcements to surrender!
-After taking the lizard men reinforcements as prisoners and plundering the lair’s treasure horde, the group returned to Demas to confirm that they had completed their quest for the town master Lateef. After negotiating with the rigid town master, Lateef gave the party a house for a cheap price in the town in exchange for a lair map of the lizard men tribe. (Unresolved situation: what did Lateef do with the lizard men eggs/unborn children? Also, what will happen with the dragon bones?)
-The party settled into their new digs and in the middle of the night, their old friend Upius appeared. He brought news about the assassins that have been hunting the group and how it seemed to be due to the fact that each group member is connected to an ancient blood line of tribes that somehow predates the world itself. He also informed the group that he has a map to secret quarters where some of the assassins (called Tarkun’s Covenant) reside. (New quest: travel through the mountain tunnels to the western side of the Monolith mountain range to find the entrance of a home base for Tarkun’s Covenant and one of their masters they call the ‘Servant’. Upius will attend to this quest with the group.)
-Other things that happened during the game: the party explored the town, and set up their domicile; spent some time gambling at the Jackal’s Tail; Sarish battled a Shimmersword warrior who was talking tough and whooped his ASS!!!!; met some new NPCs including: Meric the Shimmersword warrior, Fildor the gnome boat builder, Varo the copper-skinned speedy elf, Tim Gunn the interior decorator and artist-scribe and lastly … Kasubahl Killoran the wizard shop owner of ‘The Hidden Tome’ Apothecary and Magic Shop.
-At the end of the game, when Teren was alone and exploring the town, he checked out The Hidden Tome Apothecary & Magic Shop. After searching through the various trinkets, whatnots and magical items, the store owner, Kasubahl Killoran revealed to Teren that he was in possession of a very special item that the folks of an arcane bent termed a, “Deck of Many Things”! FEELING BRAVE … Teren decided to pay 600 gp to the owner for a chance to pull 3 cards from the deck. The first card conjured the 4th level Eldritch Knight, Detrian who instantly became Teren’s friend and companion! The second card conjured gems worth a miraculous 50,000 gp! But the third and final card pulled was a jinxed and luckless residual to balance the good fortune Teren achieved… and alas, Teren blinked out of existence leaving all his items behind, and was thereafter imprisoned in an extra-dimensional space where he remains now in a stasis, perhaps dreaming of better days!

Chapter 6
Finding Friends, Losing Upius

-Ophidiusss has a strange dream that he is in the lower kingdom of the elves, but that it is in ruins. He hears a strange voice calling for help and awakens to the site of his bedroom, complete with hieroglyphs on the wall that remind him not to drink… which he attacks with his Kopesh!
-The sun rises in Demas, and the group receives an urgent message (in the form of a messenger scroll), from their friendly dragonborn magical item dealers, to visit their tent immediately! The group (including Upius) head to their tent and arrive to see a strange blonde half-elf (Detrian). They then learn from the dragonborn bros that Teren conjured a warrior follower from somewhere called Akraetus, gained 50,000 gp in gems and then got zapped into an extra-dimesional prison, all after pulling form something called a Deck of Many Things, at The Hidden Tome Apothecary and Magic Items Shop (owned by a man named Kahsubahl Killoran, a supercilious competitor of the dragonborn brothers!).
-Having absolutely no way to figure out where the Deck of Many Things had imprisoned Teren, Upius told the group that he must consult the highest ranking member of the Oracles of Dawn, the Eon Lord … in the city of Denedera, hundreds of miles to the North (1,400 miles by my map, to be exact)! Using a Teleportation scroll that Upius had on hand, he teleported the group to the outskirts of the city of Dendera.
-Dendera, an elven city surrounded by jungle, on the banks of a massive lagoon and just south of the Malachite Sea. After teleporting in, the city guards approach the group, but Upius assures them they are not trouble. Upius informed the group that he must approach the Eon Lord alone and shepherds the group into the city to explore for the day while he is gone. Ophidiusss begins to hear a voice in his mind calling for help soon after they arrive in Dendera, the voice is the same as his dream!
-At the advice of Upius, the party goes to the Golden Goose Beer & Wine House: a tavern built into the upper reaches of a high sycamore tree on the lagoon side, and owned by a Satyr named Sky Shadowcrystal. The group drinks and eats free of charge. Sarish begins chatting with tavern-goers and convinces a dwarven warrior (Gramrig) from Duldrom to travel with them in their adventures. Detrian becomes impatient because he wants to move along with the quest to rescue his long lost and VERY distant relative, Teren! Ophidiusss gets drunk and then passes out, having a strange vision. The vision links him to the person whose voice he heard who had been calling for help! The person is trapped in a jungle cave by two hag sisters (Glasha and Morn), who worship the Sin-Shar Moon!
-Ophidiusss convinces the group to quest with him into the jungle to rescue this mysterious individual. The group adventures into dense jungle terrain, has several encounters with Vine Blights and finally finds the lair of the hag sisters where they rescue the person Ophidiusss was looking for… a mysterious druid named Haldis!
-The party flees the jungle as they are chased away by the hag’s Vine Blight servants, barely escaping.
-They safely return to the Golden Goose, drink, talk, pass out and wake up the next day. Upius returns fatigued, but with news about Teren’s whereabouts… Teren’s extra-dimensional prison is 15,000 feet below the surface of the Malachite Sea. Upius meets Haldis and Gramrig who decide to accompany them further on the quest ahead!
- The group sets out on the next part of their quest, where they must speak with an ancient green gem dragon named Sesostris, who protects magical items for the empire, and has the only magical equipment that will help the group to succeed. Eventually arriving in the dragon’s layer, they speak with the massive dragon and eventually convince him to lend the group some magical items (playing on the dragon’s sadness at the loss of his great friend, the former Pharaoh Amon-Re, when talking about how Detrian is looking for Teren).
-The party takes control of several Apparatuses of Kwalish, and descends further into caverns that branch out from Sesostris’s layer, eventually linking up with a water tunnel that deposits them into the Malachite Sea.
-The intrepid adventurers travel the sea, encounter Medjay warriors of the Veiled Star riding Sphinxes, and find a friendly seahorse. Upius leads the group to an underwater city (that is not known to exist by many people) called, Aquarendi! The group talks with an Aquatic Elf Ranger named Dathan in the city, who helps them out by allowing them to ride inside large bubble-shaped, jellyfish he calls Trobs! The trobs are controlled by water whistles Dathan gives the party. Each trob encases an individual party member inside their bubbly body so that their protective jelly skins protect them where normal creatures would be crushed by the pressure of the deep as they descend…
-After traveling deeper and deeper into the ocean, the group looses sight of all light. They travel for a full day, eventually coming upon a bioluminescent field of debris, pushed along by a warm water current. Many strange creatures are spotted… but the group avoids unwanted attention.
-Eventually they come to the deepest caverns of the floors of the sea, where an orange light can be seen below, illuminating the deep ocean. Upius warns the group of the Aboleth who lurks here, and says that he must try to get Teren alone. He finds Teren trapped in his prison and releases him, but not before garnering attention from the Aboleth! Teren is able to escape, but Upius disappears as he is distracting the Aboleth.
-The group makes it back to Aquarendi, sans Upius. They return the Trobs to Dathan and then return back to Sesostris’ layer. On their way back they encounter a huge dragon turtle named Brengar, who converses with Teren. Bringer promises to search for Upius though he cannot traverse to the depths that he was lost.
-Upon returning to Sesotris’s layer, he talks with them about what happened. After they return his items, he grants the group several magical items and teleports them all safely back to Demas where the adventure concludes!

Chapter 7
Spring Festival, Blinded Cyclops, Return of the Hags!

The spring solstice festival was well underway, Sarish took part in some of the games while Teren and Halis searched through a restricted library for a location to build a fort (finding a hidden valley beyond a water fall). Ophidiusss got drunk and spent time with a harlot who he insulted. The harlot stole his magical Kopesh while he slept. With the help of Lateef’s assistant he hunted down the item to the bazaar, where a merchant responsible for fencing the item for the harlot was found. A chase ensued but the merchant got away. He had sold the item to someone who happened to be an ally of the group. After studying, Teren and Halis left the library. Halis was eventually arrested on the city streets for having teleported into the town and not reporting to Lateef (which he was unaware that he needed to do). He was thrown in the town jail where he met a white scaled lizardman. He was eventually let free but Halis and Gramrig (who had also teleported in the same way), along with the rest of the group were tasked with hunting down a Cyclopse and killing it to gain Halis and Gramrigs “citizenship” to Demas and apease Lateef for offending him by bringing in people unannounced. They were accompanied by a Ranger named Slash. The group found the cyclopse lair in the mountains and fought with it, succeeding in killing it. The group returned to Demas with debts paid.
Later in the evening when the group had gone to sleep, Teren, Slash, Dietrian and Gramrig were drinking in a local beer house when they overheared someone leaving using the Hags name Glagrot. They pursued the two individuals who claimed they had a business deal with two merchants that went by the same names as the hags. After this the two men left. The group approached Lateef to warn him of the hags. Lateef’s men found the two men who were apparently dealing with the hags unaware, and invited them to his mansion with the group. The men turned out to be the hags themselves and a fight broke out. One was killed but another got away. The one that escaped found the group’s home and poisoned all of the people sleeping (Sarish, Ophidiusss and Halis). Teren got help from the Dragonborn shop owners to get an antidote to save the poisoned group member’s life and it worked, but it left the ones who were poisoned sick for a couple of days. The consensus was that, through a blood ritual divination, that the hags had tracked Halis and found the group in Demas (since the hags had his blood). The speed of their arrival is still not understood…

Other notes:
-Ophidiusss has a magical ring given to him, but no one wants to tell him what it does.
-Teren hired builders for the fort, but the area is infested with monsters that must be dealt with before construction can begin!

Chapter 8
Stone Cold Stunner

While the rest of the group recovered, Teren, Detrian, Slash, Gramrig and Ophidiusss left town to explore the location where they wanted to build their base. Their travels led them to a circular mountain range in the Evereach, where the alleged waterfall was. The party encountered a group of sun bathing basilisks that attacked them, and one of them turned Slash to stone! The group eventually was still able to kill the basilisks, but after the rough combat Ophidiusss got sick (apparently still not better from the poison inflicted by the hags) and the group returned to Demas. Slash was restored by Morenth, the golden skinned elf of Lateef’s court.
Slash, Teren, Detrian and Gramrig went to a beer house. Slash fought against a local thug in a stick fight atop a beam that hovered above a flaming fire pit and won! After a night of carousing, the group came up on some money gambling and Slash found a girlfriend.

Chapter 9
Wyvern's and Sabertooth Tigers and Bugbears, Oh My!

A lovely and mildly skin scorching day begins again in the empire of Ra-Theris, where we find our heroes on the frontiers of civilization, in the secret, mountain-cradled city of Demas…

The party regrouped in Demas at home and set out on the mountain trails, once again, to return to the hidden valley of the waterfall in the Evereach Mountains (to secure a safe and secret location to build their base). After arriving in the initial part of the valley (where a great lake resides) and exploring it, the group found the waterfall. Behind the waterfall was a hidden path that led to the secluded valley they had sought. Unfortunately, a Wyvern had taken up residence upon a lone craggy peak within the hidden valley. After Ophiddiusss scaled the walls of this peak to investigate the situation, the Wyvern spotted him and attacked. The group fought together and slayed the Wyvern. Three baby Wyverns remained that the group decided to keep and train (after the babies just saw their mother slayed by the party… No bad feels though. Just a Down-Time activity now. Make sure to ONLY pay attention to game mechanics!).

When the hidden valley ranch was secured, the group returned to the former valley (where the lake is). After exploring the great lake valley further, the party found a cave that had been taken over by some Bugbears that rode giant goats (ye old biker gang). The party waltzed into the cave-home of these unsuspecting Bugbears, and began murdering them and looting all of their goods (and right when they were in the middle of their daily Bugbear chores), like valiant heroes do! Eventually the Bugbear warlord, and leader of their tribe put a halt to the battles and offered to resolve matters honorably (just like all Chaotic Evil creatures normally do), by having one of the party’s warriors challenge him to one on one combat, with the winner claiming rule of the caves. Sarish accepted the challenge, with Halis transforming into her bear mount to fight against the Bugbear leader’s Saber Tooth Tiger mount. Sarish and Halis easily took down the Bugbear leader and his Saber-toothy friend, and the rest of the Bugbear tribe was forced to leave the valley, happily so, without any bad feels or grudges whatsoever. Nooo grudges. All good…. Yep… totes cool!

The party continued exploring the lake valley and discovered two caves in the south that showed signs of a creature (appearing to be an Ettin by the tracks and scraps of bones left behind). It appeared that the creature had abandoned the cave. The party also encountered a mysterious apparition in the lake, that resembled the description of a Halfling (one of the lost races of Ra-Theris). The Halfling beckoned the adventurers to swim beneath the surface of the lake, with the wave of it hand. Sarish followed the Halfling into the water, nearly drowning. Eventually the group was able to follow the Halfling further beneath the surface of the lake, to a deep location within, where the Halfling pointed towards a magical treasure.

The intrepid adventurers left and returned to the city of Demas, where they rested, exchanged magic items in the market place (with Dragonborn Bros. Inc) and secured means for their base construction to begin in hidden valley ranch. Teren recruited a group of wandering Rangers to act as guardians for the servants and builders during construction, and Strahd the Half Ogre agreed to watch over this operation as their trusted ally (who they gave a sending stone to, for magical voice chat and texts).

Note: Teren, using a magical scroll the group found, was able to identify that Ophidiusss’ magical ring was a ring of wishes (3).


Chapter 10
The Secret Tunnel Rivers; Traveling to the Skymine, Hura

The group returned from the mountains in the evening. The guards at the gates of Demas informed them that someone had been waiting for them in one of the city’s beer houses. Arriving at the beer house, the group found a grey skinned man, in a smoky black cloak who called himself Psammenitus, an ally of Upius and member of the Oracles of Dawn. Psammenitus discusses information about a quest that Upius had for the group: to visit a location he had found that appeared to be a base for the cultists that were attacking the group. He also informed the group that Upius had been working on investigations involving ancient bloodlines and the transference of power through them. Psammenitus suspected further trouble with the cult was brewing…

Psammenitus did not seem pleased that the group had something to do with Upius’s demise in the deep ocean. Regardless, he ensured Halis that he had taken care of the second hag that attacked the group. He also informed Halis that there were probably more hags (a circle).

Psammenitus left them a map of Upius’s and some information about the location of the cult. A sealed skymine named Hura, 8,000 feet up in the south east Evereach mountains was where the cultists had been heading. Psammenitus had learned that there was a temple somewhere inside the skymine that was supposedly older than the world of Superna itself. He asked the group to investigate and then return to him to meet in Hotep after they figured out what was going on.

After a night’s rest, the group set out on the pathway to the mountain. To avoid attention, the group took a more discrete rout suggested by Psammenitus, through the mountain tunnels that lead through various caverns and water ways. The gnome boat master, Fildor supplied the group with a boat and directions to safely traverse the waterways.

Travels through the tunnels took a couple of days. Eventually the group encounter a tribe of slimy Kuo-toa riding on the backs of giant frogs. After a brief combat broke out, where one of the giant frogs ALMOST ate one of the Kuo-toas… the group moves on. Further travels were eventually blocked when the group encountered Myconids (the spore-mushroom people) guarding the path and demanding fealty for passage!

The bothered adventurers decided to try and talk to the Myconids living in the caverns nearby, in an attempt to negotiate admittance through the passage they needed to travel. The party was invited into the great cavernous domain of the Myconids, and brought to their leader, the Great Sovereign (a really big humanoid mushroom man).The Great Sovereign informed the group that in order to pass through the river-way they had intended to go, that they must be accepted by the great spirits their society worshiped. With that, the Myconids unleashed a hallucinatory spore cloud upon the adventurers that had them all seeing strange visions.

The Myconids accepted the group into their society. Sarish then told the Great Sovereign about the base the group was building, and the Great Sovereign decided to propose a massive march to the location where all of the Myconids could live with the adventurers (away from the troublesome Kuo-toa), since the adventurers were part of their society now! A great march began that shook the stones of the cavern! Teren, who was the least affected by the spore hallucinations, managed to stop the Myconids from marching towards the group’s base. Instead, Teren convinced the Myconids to travel further north, where Teren knew they would encounter the Bug Bears that the group had forced out of the valley near their base.

The Great Sovereign, now convinced that Sarish had been fooling him about the location of their base, decided to punish her by sending a small Myconid societal justiciary to confirm that Sarish would follow all Myconid rules and no longer lie… the small Myconid was promptly beheaded and thrown off the boat into the river, after the group sobered up the following day.

The adventures through the underground tunnels came to an end when the group found an exit leading to a trail in the southern foothills of the Evereach mountain range. The party traversed the mountain trail, and scaled mountain walls until they arrived at their destination. At the peaks of the crags the adventurers had climbed up to (8,000 feet up that is!), one stood out… their destination: the only mountain peak in the range that was surrounded by large cumulonimbus clouds, originating from a dark cave mouth – the entrance to Hura…


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